Shinku
A cold, distant type who's used to keeping people at arm's length.
HP max
ATK
DEF
CRIT rate
5%
CRIT dmg
50%
A cold, distant type who's used to keeping people at arm's length.
HP max
ATK
DEF
CRIT rate
5%
CRIT dmg
50%
What the game itself tells you to build toward: the stats that matter, the levels to reach, and the Arc to pair.
Ultimate
Skill
Basic
QTEIncreases CRIT DMG by 16% for each Type III Module equipped.

Cosmos DMG +10%.
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
The target enters Remora for 5s after triggering Esper Cycle, slowing their movement and attack speed. The effect decays over time, and will have a shorter duration if repeatedly applied.
Generates 1
Up to 3
Grants the active character 10 additional
Basic Attack: Special Combat Arts
Stats per level
No time to catch your breath. Charges toward the target and launches a fierce assault, dealing multiple instances of Cosmos DMG and gaining Defiant Spirit.
Stats per level
Don't think you can pull something like that and escape unscathed… Consumes all Defiant Spirit to enter the Surging Crimson state, then launches multiple attacks, dealing high Cosmos DMG to the target.
Replaces Special Combat Arts with Tidal Assault and High-Speed Breach with Scarlet Descent while in Surging Crimson state. Increases DMG dealt and Resistance to Interruptions, greatly boosts Movement, and lasts for 13s. Ends Surging Crimson when switching characters.
Hold Dodge while moving to partially release her Esper Ability and greatly boost Movement.
Stats per level
Enough already! Delivers a forceful knee strike, dealing 1 instance of Cosmos DMG and gaining Defiant Spirit.
Stats per level
Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s.
Increases Ultimate DMG against non-Boss enemies by 50%.
Store
Shinku increases dish prices by 0.3 Fons for every 3 Beverage Tags on dishes.
Shinku reduces Ingredient Consumption Rate by 1%.
Shinku increases dish prices by 0.3 Fons for every 3 Beverage Tags on dishes.
Shinku reduces Ingredient Consumption Rate by 1%.
Shinku increases dish prices by 3% for every 3 Beverage Tags on dishes.
Other
Spend an additional 2 City Stamina in Little Sparrow: Mahjong Inferno mode, or an additional 6 City Stamina in Little Sparrow: Riichi Mahjong mode, and receive corresponding rewards for spending more Stamina.
Spend an additional 1 City Stamina in Little Sparrow: Mahjong Inferno mode, or an additional 3 City Stamina in Little Sparrow: Riichi Mahjong mode, and receive corresponding rewards for spending more Stamina.
Star 1
Rain-Lashed Alley
Shinku's damage ignores 12% of the target's DEF.
Star 2
Pre-Dawn Training Grounds
Reduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.
Star 3
Sunset Beach
Keeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.
Resonance 3
Awakened Resolve
Increases the skill level of Basic Attack, Redirect Skill, and Ultimate by 1. Increases DMG dealt by an additional 30% while in Surging Crimson.
Star 4
Snowfall Slope
Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks, granting it the additional effects of the Instant Strike triggered by Parry Attack or Critical Riposte: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.
Star 5
Room of Laughter
Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.
Star 6
Dragon's Treasure
Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.
Resonance 6
Crimson Hero
Increases Shinku's Crit Rate by 10% and causes her damage to ignore 15% of the target's DEF.
Pick any current and target level (1 to 80). We tally Beetle Coins, XP, and every breakthrough material.
Greedy decomposition: spend the highest-value guides first, round the remainder up.
No breakthrough materials at this range. Bump the target above the next cap.
Breakthrough fees not included.
No cost
What each skill costs over the range you aim for. The button sends the row to the farm plan, alongside the ascension and the arcs.
Nothing planned yet. Raise a target level above its current level.
Gifts that strengthen your bond with Shinku.
Plan your gift route up to level 10.
Shinku rarely concerns herself with what she wears, but this outfit suits midsummer perfectly. "…It's easy to move in. Is there a problem?"
A neat, preppy outfit with the fresh charm of campus life. They say youth is spent either fleeing from one's inner shadow or chasing after it… and even those without a shadow will find a way to cast one. "Don't read something that ridiculous into it… Ugh, whatever."
Countless storms gather in her heart, and the dragonhunter sets forth on her quest.
A pro-grade racing swimsuit that reveals her competitive spirit. The beach has a way of drawing out one's true self—or perhaps that is simply the thrill of cutting through the waves. "Go all out—even when you’re enjoying summer."
Shinku's loungewear for quiet days spent idling undisturbed among her treasures. Once a dragon has made up her mind, no force can shake her resolve. "…No. I've already decided. I'm not going out today, no matter what."
Shinku kept her head lowered, trying to vanish into the crowd. After all, if no one came close, then no one would get hurt… right?
No tracks match
No tracks match